Following slight rewrites from id Software's John Carmack to avoid potential patent infringement, the source code behind Doom 3 was made public on Tuesday for open source use. The source does not contain any game data, which is still covered by the original EULA. The source also does not include functionality enabling rendering of stencil shadows via the "depth field" method (commonly called "Carmack's Reverse"), which lawyers from parent company Zenimax said might infringe on ...
terça-feira, 22 de novembro de 2011
Doom 3 Source Code Released To Public
Part 3: Ed, Founder of Liquid Entertainment, Talks About Mobile Games and The Future of His Company
Hey folks,
I had a great conversation with Ed Castillo, from Liquid Entertainment…this is part 3…where we talk about the mobile game market…and the current strategy of Liquid Entertainment…
You can follow him on Twitter here…
https://twitter.com/#!/GoLiquid
You can check out their Facebook page here…
https://www.facebook.com/pages/Liquid-Entertainment/186850428747
You can download the podcast here…
http://www.indiegamepod.com/podcasts/le-part3.mp3
Or listen to it here…
segunda-feira, 21 de novembro de 2011
sábado, 19 de novembro de 2011
Sony SLT-A77 Review
In recent months it was obvious that Sony and Panasonic had left the upper end DSLR to others … such as Nikon and Canon.
Until now! And this one is a big mother… the Sony SLT-A77!
Loaded with battery, card and the supplied f2/16-50 SSM lens the camera weighed in at 1.3kg, thanks to the magnesium alloy body. Ports, doors and controls are weather-resistant.
The A77 is the first camera to incorporate the continuous focus ability of Translucent Mirror Technology into an enthusiast level body.
It has a new Exmor CMOS sensor, OLED viewfinder, weather-sealed body and a radical three way tilting 7.6cm LCD screen … a world first? The top-mounted LCD mirrors the exposure information usually found on a rear LCD.
Both the LCD monitor and turret finder are operable with Live View and give you a preview of white balance, focus, depth of field, exposure, etc.
A factor which will please some people who feel they should not be expected to pay for an AF function in each lens they buy, Sony’s in-body SteadyShot allows lens stabilisation on all suitable lenses, enabling steady shooting up to 2.5-4.0 lens stops.
Sony SLT-A77 Features
My early hours with the camera were a bit of a challenge as it was delivered to me without an instruction manual — printed or PDF!
However I did manage to determine that the A77, in keeping with its pro aspirations, has a bundle of external controls, some of which are customisable.
So, without need to labour in the jungle of the viewfinder menu, you get to fine tune the ISO setting, white balance, exposure compensation, finder enlargement, drive mode (single, continuous), a Function button and others. The red movie record button is placed right next to the turret viewfinder.
The mode dial has 12 options: auto exposure, Program AE, aperture and speed priority, sweep panorama, scene modes, 3D, movie and others.
The 24.3 million effective pixels allow a huge maximum image size of 6000×4000 pixels: expect to make a 51x34cm print.
In movies you have the option of Full HD 1920×1080 in AVCHD format; you can also shoot 1440×1080 in MPEG4. The auto focus and auto exposure worked brilliantly while shooting video, but the bad news is that you cannot shoot still images while shooting a movie. It may also be a wise move to kill sound recording via the mic if you want to avoid the squeaks and bumps from the camera and lens operation.
Burst shooting can be made at up to 12fps, with continuous focusing in play all the way; this speed allows for capture of full size images. This amazing speed is aided and abetted by the translucent mirror: it remains fixed in position to reduce ‘tween shot blackout time. Total of 13 shots at the top setting.
There are some significant ‘helpers’ in the A77 as well as some dinky features that indicate the camera could be used as a family snapper as well.
With JPEG capture (only) there is an HDR function that will capture three shots varying in exposure in a range of one to six f stops.
There is built in GPS that records location and the time of every shot taken and then gives you a view of your images on a map when loaded onto a compatible computer and Internet apps.
Backlit or heavily shadowed subjects can be optimised with the Dynamic Range Optimizer. You can choose from auto, a choice of five operating levels and off.
The dinky: there is a smile shutter, adjustable for sensitivity! Slight! Normal! And Big!
More: a handheld twilight mode shoots six shots very quickly and blends them into a single image for smooth, low-noise evening shots. The data from all six undergoes a reduction in noise equivalent to two additional steps of ISO sensitivity, with sensitivity selectable up to ISO 16000. This is OK for handheld shooting as, post-shoot, image processing is applied to handle subject blur, camera shake and noise.
Even dinkier: the A77 can auto detect up to eight individual faces, adjust focus, exposure, white balance and flash to capture optimum images of people. Face Registration can remember friends and family members.
There are 11 Picture Effect modes that will help the newbie; these include Posterization, Pop Color, Retro Photo and so on.
Of course, Sony’s giant killer Sweep Panorama function is on board to capture huge vertical or horizontal panos. This feature alone is worth the trip to a retailer to try it out!
Startup
What else would you expect from a camera that has no flipping mirror: rapid startup and the ability to fire off shots as fast as you can hit the button: but with a 12fps burst ability, why bother doing it manually!
(insert Sony SLT-A77 ISO 50 to Sony SLT-A77 ISO 16,000)
Sony SLT-A77 ISO Tests
A very good, noise-free performance all the way up to ISO 3200, with only a small amount showing at ISO 6400. By ISO 12,800 we’re nearly over the edge. At ISO 16,000 we’re over!
Sony SLT-A77 Verdict
Quality: Close to top level DSLR.
Why you’d buy the Sony SLT-A77: big, big 6000×4000 pixel stills; 12fps ability; terrific movie mode; top drawer exposure modes; you want to explore high end photography without the tech tangles of a high end camera (like the Canon 7D).
Why you wouldn’t: weight may be a penalty if you’re trekking.
There will be some, brought up on optical viewfinders who will find the Sony’s approach to be less than ideal. In truth, an LCD view is far from ideal but, IMHO, the benefits outweigh the penalties.
However, at the price, and if you can afford the top glass available for it, this is a phenomenal camera. Deserves to do well in the market. Good news Sony!
Sony SLT-A77 Specifications
Image Sensor: 24.3 million effective pixels.
Metering: 1200 zone multi segment, centre-weighted, spot.
Lens Mount: Sony A-mount.
Exposure Modes: Program AE, shutter and aperture priority, manual.
Effective Sensor Size: 23.5×15.6mm HD CMOS.
35 SLR Lens Factor: 1.5x.
Shutter Speed (stills): 30 to 1/8000 second and Bulb. Flash sync: 1/250 sec.
Continuous Shooting: 3-12 fps.
Memory: SD/SDHC/SDXC, Memory Stick Pro Duo cards.
Image Sizes (pixels): Stills: 6000×4000 to 3008×1688.
Movies: 1920×1080 (AVCHD) — (PAL: 50p/28Mbps/PS, 50i/24Mbps/FX, 50i/ 17Mbps/ FH, 25p/24Mbps/ FX, 25p/17Mbps/FH); 1440×1080 (MPEG4) — (PAL: 25fps/12M), VGA: 640×480 (25fps/ 3M).
Viewfinder: Live (2.36 million pixels); 7.6cm LCD screen (921,600 pixels).
File Formats: JPEG, RAW, JPEG+RAW, MPEG4, AVCHD.
Colour Space: sRGB, Adobe RGB.
ISO Sensitivity: Auto, 100 to 25,600.
Interface: USB 2.0, HDMI mini, ext mic.
Power: Rechargeable lithium ion battery, DC input.
Dimensions: 143x104x81 WHDmm.
Weight: 732 g (battery and card).
Price: Get a price on the Sony SLT-A77 With 16-50mm F2.8 lens or Sony SLT-A77 – Body Only.
Post originally from: Digital Photography Tips.
Check out our more Photography Tips at Photography Tips for Beginners, Portrait Photography Tips and Wedding Photography Tips.
quinta-feira, 17 de novembro de 2011
The Future According to Films [Infographic]
Curious what the future will look like? According to movie directors, casting their lens towards the future of humanity, it’s quite a mixed bag. Check out this infographic timeline to check out the next 300,000 years of human evolution.
A quick glance over the timeline shows a series of future where things can quickly go from the fun times to the end-of-the-world times. We’d like to, for example, live it up in the Futurama future of 3000 AD and not the Earth-gets-destroyed future of Titan A.E’s 3028.
Hit up the link below for a high-res copy of the infographic.
The Future According to Films [Tremulant Design via Geeks Are Sexy]
Amazon’s New Kindle Fire Tablet: the How-To Geek Review | HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS | Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed |
quarta-feira, 16 de novembro de 2011
Patent Issue Delays Doom 3 Source Code Release
Read more of this story at Slashdot.
terça-feira, 15 de novembro de 2011
Telling Eclipse to use the JDK instead of JRE
Eclipse has this annoying habit of using the JRE instead of a JDK you have installed. It isn’t immediately obvious what is happening until you attempt to build a project. For example, I just move some PlayN source to a new laptop and when I try to compile I get:
[ERROR] Failed to execute goal on project tictactoe: Could not resolve dependencies for project com.gamefromscratch:tictactoe:pom:0.0.1-SNAPSHOT: Could not find artifact com.sun:tools:jar:1.6 at specified path C:\Program Files (x86)\Java\jre6\..\lib\tools.jar -> [Help 1]
[ERROR]
Which can be a bit of a head scratcher if you haven’t been bit by it before, but there error is exactly right, the JRE unlike the JDK doesn’t have everything installed, including the aforementioned tools.jar. Fortunately the fix is quite simple.
In Eclipse, select the Window menu->Preferences. Then select Java->Installed JRE’s. Then click Add… select Standard VM then click Next. In the JRE home, navigate to the folder you’ve installed the JDK to ( c:\Program Files\Java\jdk1.6.0_21\ in my case ). It will now churn away for a while. After a few seconds, it should look like this:
Now click Finish.
This will bring you back to the installed JRE’s window, unclick the JRE and click your newly added JDK, like this:
And voila! you are now configured to properly use the JDK instead of the JRE in Eclipse. So if you run into the error saying tools.jar is missing and you are using Eclipse, this is probably the problem.
If you launch Eclipse from the command line or via a shortcut, you can also set this value using the –vm command line setting, simply type:
eclipse.exe –vm c:\path\to\jdk\bin\javaw.exe
quinta-feira, 10 de novembro de 2011
Analysis determines why Angry Birds is so popular
Here, finally, must certainly be the last word on Angry Birds. Certified Human Factors Engineering Professional Charles L. Mauro has done an exhaustive report called "A Cognitive Teardown of Angry Birds," in which he breaks down, piece by ever-lovin' piece, the throw-birds-at-pigs game and just what it does to users and their experiences.
The whole thing is quite interesting if you're into user experience design, but the gist is that Angry Birds fits extremely well within our brains' "mental model" of what the game should be. Not only is that bird-tossing physics engine easily calculated into our cranium, but the game's bite-sized levels (which you can scroll across to re-check at any time) also play into our short-term memory programming as well.
And finally, Angry Birds nails down the visual experience by being both simple enough for almost anyone to understand, but just complicated enough to remember in an iconic way (so much so that the characters in the game have been turned into cakes, costumes, and even, um, bras. What Angry Birds did is no secret (and lots of other games have aped its look and aesthetics since -- that "star rating on tons of levels" feature is now an iOS staple), but Mauro has done an excellent job really breaking down point by point why this game is so astoundingly successful on a cognitive level.
[via Slashdot]
Analysis determines why Angry Birds is so popular originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 09 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.
quarta-feira, 9 de novembro de 2011
5 Classic Lighting Positions for Portrait Photography
We get a lot of questions here at dPS headquarters about lighting subjects. Just today someone emailed asking the difference between Rembrant Lighting and Split Lighting.
In the following video Jay P. Margan demonstrates 5 different types of lighting:
- Rembrant Light
- Split Light
- Broad Light
- Butterfly Light
- Loop Light
While Jay’s using some great studio gear in this video many of the principles will apply with different sources of light. Of course these are not the only ways to position lights – as mentioned in the video the way you light a subject will vary from person to person and these positions are more presented as ‘departure points’ from which you’ll create your own techniques.
Post originally from: Digital Photography Tips.
Check out our more Photography Tips at Photography Tips for Beginners, Portrait Photography Tips and Wedding Photography Tips.
5 Classic Lighting Positions for Portrait Photography
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